Thursday, September 13, 2012

GAME Plan


Cennamo, Ross & Ertmer (2009) state that “As you set goals, take action, monitor your learning, and evaluate your progress, you take control of your own learning process” (p.7).  When I think about my GAME plan in relationship to increasing my confidence with the NETS-T, I would like to gain more confidence with are standard two and indicators a and d.  The focus of my GAME plan based on standard two, indicators a and b state “a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity” and “d. Provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching” (International Society for Technology in Education, 2008, p.2). 

My GAME Plan for ISTE NETS-T  are as follows (Cennamo, Ross & Ertmer, 2009):

Goals – integrate technology tools that allows students to demonstrate their creativity and to incorporate various methods of assessments incorporating both content and technology standards

Actions – plan lessons that provide students access to technology where students are able to demonstrate their creativity and provide students with multiple forms of assessment

Monitoring – monitor student progress of creativity and performance as it relates to content and technology standards; make the appropriate modifications to instruction based on student performance of related assessments

Evaluate – determine student growth of mastery of concepts based on final created products and performance on assessment
References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A
standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth,
Cengage Learning.
International Society for Technology in Education. (2008). National education standards for
teachers (NETS-T). Retrieved

2 comments:

  1. Hello KNance,

    I agree with the NET-S standards you chose. Teachers must use various digital tools to help enhance learning styles. As I read your "Goals" section, I am curious to know, what technology tools do you plan to use while trying to enhance your students' creativity? Using technology as a strategy for helping students become unique and independent learners is one of the most effective strategies students can use in the classroom (Cennamo et al, 2009). I appreciate the fact that you reinforced that people who create a GAME plan take control of their learning process (Cenammo et al, 2009). Teachers must certainly continue to learn if they plan on teaching. This factor is becoming more and more evident the longer I teach! I wish you much success throughout your GAME plan process. Thanks for sharing your plan!

    Reference

    Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

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  2. Hi Rainelle,

    I teach Physical Education, so much of the work that I will be doing with students will be from a health perspective. Students will be working on creating fitness plans, describing healthy diets, creating ways to communicate with their family regarding building healthy lifestyles etc. Students will be utilizing the internet to access resources in addition to utilizing programs such as Power Point, Publisher and Pixie 3 to create their publications. My goal is for students to create and produce products that will be meaningful for themselves. I want them to have the opportunity to create something that they will utilize outside of the school setting.

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