As I reflect on the past seven weeks, I am greatly amazed at
the progess that I have made, the amount of information that I have learned and
the value of the GAME plan on my instruction.
Cennamo, Ross and Ertmer (2009) incorporate the GAME plan as part of
being a self directed learner. They
define self directed learning as “any increase in knowledge, skill,
accomplishment, or personal development that an individual selects and brings
about by his or her own efforts using any method in any circumstance at any
time” (Cennamo, Ross and Ertmer, 2009, p.2).
At the beginning of this course we were asked to create a GAME plan and
to work on our GAME plan throughout the duration of this course.
My GAME plan goal was to integrate
technology tools that allowed students to demonstrate their creativity and to
incorporate various methods of assessments incorporating both content and
technology standards.
Throughout the
duration of this course, I have learned many new tools and have learned how to
think outside of the box in regards to my instruction and the impact that
technology has on my instruction.
I must
admit that the integration of various forms of technology for student
creativity has been a difficult task.
This has been a difficult task primarily due to the availability in
which I am able to reserve the computer lab in my school.
Although
this is the case, I have multiple ideas that will allow students to utilize
their creavitiy with technology.
For
example, when it comes to learning about nutrition and balanced diet, I will be
taking my students to the lab to create a daily meal plan and then they will
work with partners to evaluate their designed meal plans.
This will provide students with the
opportunity to think creatively.
Creative thinking is defined as “complex thinking that requires efforts
and produces valued outcomes” (p.25).
As I think about the progress that
I have made with my GAME plan, I have been able to assess my students in
multiple ways.
They include through the
use of paper and pencil assessments, total participation strategies and the use
of ActiVotes in my classroom.
With this knowledge,
I have been able to complete half of my GAME plan to date and I do not feel the
need to make any modifications to my GAME plan.
However, I do feel that I need to ensure that my students are getting a
fair opportunity to engage in higher level thinking activities and should have
fair access to the computer lab to do so.
As a result of my learning, I feel that it is important that students be
provided with the opportunity to engage in projects and activities that require
them to think at a higher level.
As
educators we want students to become self-directed learners.
The use of the GAME plan strategy, supports
students in becoming self-directed learners and evaluate their actions(Laureate
Education, Inc., 2010a).
Through my learning and
understanding of the content that I have learned throughout this course, I know
that it will have immediate impact on my instruction.
The integration of technology will be highly
important in order to continually engage my students.
Furthermore, the use of problem based
learning as well as social networking and online collaboration have a high
value that will benefit students, especially in regards to the Physical
Education curriculum.
We know that there
are many benefits to social networking and online collaboration.
However, with respect to Physical Education
when students can publish fitness and wellness plans through a blog or wiki and
receive feeback from their peers it can greatly impact their learning (Laureate
Education, Inc., 2010b).
Furthermore, problem
based learning and digital storytelling serve a great role of extending the
content and curriculum for students.
It
provides them with the opportunity to connect to the content and internalize
what they have learned.
Vicki Davis stated
“Teachers are not just teachers, they are connectors.
Our job is to connect our students to the
content, to the resources and to other classrooms around the world” (Laureate
Education, Inc., 2010b).
Inconclusion, I have thoroughly
enjoyed this class.
I have learned a
great deal of information and it will greatly impact my instruction.
I want to take the time to thank you for
challenging all of us to require more of ourselves and of each other with the
greatest impact occurring in our classrooms.
References
Cennamo,
K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful
classroom
use: A standards-based approach. (Laureate Education,
Inc., Custom ed.). Belmont, CA:
Wadsworth, Cengage Learning.
Laureate
Education, Inc. (Executive Producer). (2010a). Promoting self-directed
learning with
technology. [Webcast]. Integrating technology
across the content areas. Baltimore,
MD: Author.
Laureate
Education, Inc. (Executive Producer). (2010b). Spotlight on technology:
Social
networking and onling collaboration, Part 1
[Webcast]. Integrating technology across the
content areas. Baltimore, MD: Author.